Staff/Senior Product Designer
Remote
Argentina only
Ryz Labs is looking for a Staff/Senior Product Designer to support the Intake Operations team of one of our clients.
What We’re Looking For We only hire superstars — expect to be asked why you’re one. Required - A portfolio of shipped product design for complex, data-heavy tools — real products, real users, not concept work - Systems thinker — you design components and patterns, not one-off screens - High ownership, speed, and comfort with ambiguity; you set your own bar - Strong written and verbal English; clear async communication Nice to have - You can build what you design — front-end skills (React/Tailwind) are a big plus - B2B SaaS, construction, or other industrial software. No construction background? Fine — if you learn fast, the industry is learnable. The founder is your shortcut. What we expect day to day - You get problems, not tickets. There’s no PM. Tristan hands you a problem — “forecasting zoom is rough,” “bid tab tables are inconsistent” — and you work it through yourself: dig into the product, talk to users, explore options, come back with a spec engineers can build from. Working through ambiguity is the job. - You live in Linear with the engineers. ~3–4 engineers to one designer. Specs, explorations, and decisions live in Linear, attached to the work. Daily standup; you show work-in-progress constantly, not big reveals. - You spend real time with customers. Customer calls and onboarding sessions weekly. Watch estimators actually use the product. Design decisions here are defended with “I watched an estimator do X” — not taste alone. - You work in the open and take feedback straight. We are direct. You ship progress to the team channel, present at reviews, and get honest feedback — including from the founder. We argue about the work, decide fast, and move. - You use AI aggressively. Everyone here uses AI daily for research, writing, analysis, and building. Same bar for design.
What We’re Looking For We only hire superstars — expect to be asked why you’re one. Required - A portfolio of shipped product design for complex, data-heavy tools — real products, real users, not concept work - Systems thinker — you design components and patterns, not one-off screens - High ownership, speed, and comfort with ambiguity; you set your own bar - Strong written and verbal English; clear async communication Nice to have - You can build what you design — front-end skills (React/Tailwind) are a big plus - B2B SaaS, construction, or other industrial software. No construction background? Fine — if you learn fast, the industry is learnable. The founder is your shortcut. What we expect day to day - You get problems, not tickets. There’s no PM. Tristan hands you a problem — “forecasting zoom is rough,” “bid tab tables are inconsistent” — and you work it through yourself: dig into the product, talk to users, explore options, come back with a spec engineers can build from. Working through ambiguity is the job. - You live in Linear with the engineers. ~3–4 engineers to one designer. Specs, explorations, and decisions live in Linear, attached to the work. Daily standup; you show work-in-progress constantly, not big reveals. - You spend real time with customers. Customer calls and onboarding sessions weekly. Watch estimators actually use the product. Design decisions here are defended with “I watched an estimator do X” — not taste alone. - You work in the open and take feedback straight. We are direct. You ship progress to the team channel, present at reviews, and get honest feedback — including from the founder. We argue about the work, decide fast, and move. - You use AI aggressively. Everyone here uses AI daily for research, writing, analysis, and building. Same bar for design.
Source: the employer's careers page. Last checked 2026-09-30. Posted 2026-08-25.
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